Checked against the official Gakuran Trello and official public links on July 7, 2026.

TACTICAL CORE ADVICE

The official Trello treats posture as the shared resource for sprinting and blocking. Learn that layer first, then build around parries, dodge timing, and the height-based tradeoffs in damage, hitbox size, speed, and health.

Core Combat Mechanics

Review the primary actions and parameters governing Gakuran close-quarters engagements. Click on "View details" to inspect raw frame data, perks, and Trello demonstrations.

Name Description Actions
Light Attacks (M1)
M1 is a four-hit combo that can be tapped or held. The fourth hit is the finisher and applies more knockback.
Heavy Attacks (M2)
M2 is a standalone attack on a universal cooldown and deals 1.7x the damage of a single M1 hit.
Evasive (Dodge)
Dodge gives a short cooldown movement option with a small iframe window for repositioning or avoiding incoming attacks.
Blocking and Posture
Posture is the game’s stamina layer for sprinting and blocking. Blocking drains posture, and sprinting uses the same resource.
Parrying
A parry is a timed block inside the parry window while facing the attacker. A successful parry becomes a perfect block.
Guardbreaks
Guardbreak happens when your block is broken. You take full guardbreak damage and are stunned for roughly two seconds.
Grappling (Clinch)
When both fighters throw the same attack tier at nearly the same time, the attacks can clash into a grapple.
Height Modifiers
Height changes hitbox size, attack speed, damage, and health.
Block Chip Damage
Each style has a Guard Pierce value that determines how much damage still goes through on a blocked hit.

Light Attacks (M1)

Description

M1 is a four-hit combo that can be tapped or held. The fourth hit is the finisher and applies more knockback.

Key Points

  • The combo resets after a short pause with no attacks.
  • Damage and hitbox size are affected by character height.

Action Demonstration

M1 combo
M1 combo

Heavy Attacks (M2)

Description

M2 is a standalone attack on a universal cooldown and deals 1.7x the damage of a single M1 hit.

Key Points

  • M2 cannot be blocked.
  • You must parry, dodge, or interrupt before it lands.
  • Some styles add ragdoll or other special M2 behavior.

Action Demonstration

Heavy attack
Heavy attack

Evasive (Dodge)

Description

Dodge gives a short cooldown movement option with a small iframe window for repositioning or avoiding incoming attacks.

Key Points

  • Dodging does not currently consume posture.
  • Good dodge timing creates space and can open a counterattack window.

Action Demonstration

Dodge
Dodge

Blocking and Posture

Description

Posture is the game’s stamina layer for sprinting and blocking. Blocking drains posture, and sprinting uses the same resource.

Key Points

  • Low posture leaves you vulnerable to any incoming attack.
  • Trying to block while too low on posture causes a guardbreak instead of a safe block.
  • Perfect blocks do not require posture.

Action Demonstration

Block
Block

Parrying

Description

A parry is a timed block inside the parry window while facing the attacker. A successful parry becomes a perfect block.

Key Points

  • No damage, no block chip damage, and no posture loss are taken on a parry.
  • A successful parry stuns the attacker long enough to counter.

Action Demonstration

Parry
Parry

Guardbreaks

Description

Guardbreak happens when your block is broken. You take full guardbreak damage and are stunned for roughly two seconds.

Key Points

  • M2 always breaks block.
  • M1 can break block when the defender falls below the posture threshold.
  • Guardbreak damage is separate from normal block chip damage.

Action Demonstration

Guardbreak
Guardbreak

Grappling (Clinch)

Description

When both fighters throw the same attack tier at nearly the same time, the attacks can clash into a grapple.

Key Points

  • The fighter who swung first wins the grapple and shoves the other back.
  • The defender’s combat style rolls the resilience chance that determines whether the clash becomes a grapple.

Action Demonstration

Grapple
Grapple

Height Modifiers

Description

Height changes hitbox size, attack speed, damage, and health.

Key Points

  • Taller characters deal more damage, have more health, and larger hitboxes.
  • Shorter characters attack faster, recover combos faster, and have smaller hitboxes.
  • Base health is 100 HP and the difference is more noticeable at extreme heights.

Action Demonstration

No active demonstration media is currently verified on the official Gakuran Trello.

Block Chip Damage

Description

Each style has a Guard Pierce value that determines how much damage still goes through on a blocked hit.

Key Points

  • Blocked hits can still deal reduced damage.
  • Parried attacks deal no chip damage at all.

Action Demonstration

No active demonstration media is currently verified on the official Gakuran Trello.